Cinema 4D sprint

The aim of this project was to get familiar with Cinema 4D and the whole familiarisation process was divided into four steps. In the first step I focused on creating materials and understanding the principles of nodes. The second step focused on lighting and involved exploring different lighting tools and compositions. In the third step, I focused on the basics of physics and worked with effectors and apertures. The last and final step was built on understanding the basics of rendering. All projects were created in Cinema 4D, and subsequent rendering was done using Redshift. 3D objects were used from Epic Games’ Bridge site.

Author

Ondřej Dlouhý

student
Ateliér Digitální design