Experimental geometry

This assignment focuses on experimental geometry. I chose to work in Blender, where I created animations based on principles of fractal geometry. The resulting visuals explore repetition, rhythm, and gradual transformation of forms. The main goal of the project was to learn and become familiar with Blender, understand its basic principles, and gain initial experience with 3D animation through experimentation and self-exploration.

Author

Ester Žnidarecová

student
Ateliér Digitální design