An experiment focused on exploring the visual language of geometry and translating sketch-based thinking into a digital environment. The starting point was designer sketches and their use of modules, rhythm, repetition, and controlled randomness. First, I analyzed the principles behind these sketches and created my own 2D geometric designs in Figma, where I tested composition, grid structure, and contrast. I then moved into TouchDesigner, where through iterations and experiments I transformed the sketch approach into a generative process. The outcome is a geometric poster generator that, through adjustable parameters, produces a wide range of consistent variations within a single visual system.



