The main goal of my project was to finally learn how to stick to deadlines, keep my files organized, and remember where I actually saved things. For the practical part, I created a world in Unreal Engine where you can move around with a character – gaming vibes, but mostly organization vibes. It was my attempt to avoid the chaos I experienced during my bachelor’s thesis, where my files had names like “final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_final_for_real_final_version_last_one_please.”
Author
Radoslav Byrtus
student
Ateliér Digitální design