For a semester assignment, I decided to focus on improving my skills in prototyping and designing interactive interfaces in Figma. The goal was not only to improve my technical knowledge of the tool, but also to better understand how to design user-friendly prototypes that realistically simulate functionality and interactions.
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While working on my individual project, I not only improved my prototyping skills in Figma, but also realized how useful it can be to learn from existing designs. So I started downloading and analyzing various finished prototypes that were freely available to better understand different approaches to design, structuring, and interactions.
During this process, I came up with the idea of creating a unified library of these prototypes that could be shared with other ADD students. The goal was to create a practical and inspiring resource where other students could explore different approaches to design or use these prototypes as a basis for their own experimentation.
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