For my thesis project I focused on digital sculpting (sculpting mode) in Blender. The aim was to learn the basics of this tool and understand the different modelling processes from the first strokes to the final adjustments without using any downloaded assets or source files already created.
The work started by exploring the available Blender features for sculpting, including tools for shaping, smoothing and detailing the model. I followed a step-by-step process, studying tutorials and experimenting with different techniques to get a feel for the software’s capabilities.

After mastering the basic principles, I focused on other aspects of creating a 3D model – the basics of texturing and coloring an object. I explored different approaches to applying colors and materials, giving me my first experience with the visual presentation of a model. Finally, I worked with scene lighting, where I experienced how light affects the atmosphere and final appearance of a model.
The project allowed me to not only gain technical skills in Blender, but also to understand the entire workflow from initial sketch to final visualization. The result is a 3D model that reflects my acquired knowledge and experience in digital sculpting.


