Design of the Game Art Style using 3D Scans

Design of the game environment of a forest, created using custom 3D scans and textures. 3D scans were taken in the field using photogrammetry. The environment is created in Unreal Engine 5.3.

game character in the environment
overview of 3D scans in Unreal Engine
textures from photos

Author

Tadeáš Kříbek

student
Ateliér Game Design