The point of this work was to create a stylized halloween character. This project has tested wide range of my skills – from modelling to rigging. The character fits in a fantasy or halloween game.
Model is rigged in Autodesk Maya with Advanced Skeleton plugin, which makes animation easier. Face rig is connected to an AR Kit, using Face cap or similar app you can capture expression of your face and transfer it to the witch model. Witch model is made out of 60 thousand triangles and broom of 3 000. The witch contains a pack of several PBR textures with resolution of 4096 pixels.
Used software: Blender, Zbrush, Substance Painter, Autodesk Maya, Marmoset Toolbag 4