This thesis is dedicated to the design of a game environment inspired by the Milovice Nature Reserve. The aim is to show how nature can be integrated into the digital environment and to promote the human relationship to the conservation of the environment. Based on the knowledge about ecosystems, biodiversity, and the large ungulates project in Milovice, the author gradually moves towards the design of a game prototype. It also explores serious games as a genre that combines education and interactivity. The resulting design does not use a traditional narrative but creates a space where the player learns about the importance of the reserve and natural processes through a visual experience and simple interactions. The thesis demonstrates the potential of game design in environmental education.
Used software: Unreal Engine 5, Blender








