Abstract Geometry

I took on the abstract geometry assignment as a challenge to learn something new. The assignment is more of an experiment, where the result was not the primary intention. I decided to create the compositions in Unreal Engine 5 and After Effects. In Unreal, I learned a few basics, which I then implemented into a specific output. I worked with Niagara Particles and created an audio-reactive composition. In After Effects, I focused on creating 3D objects and working with them, as well as texturing animations.

Author

Viktória Hanajíková

student
Ateliér Digitální design