Generation Alpha

Concept for a videogame where children learn how to manage their time and exercise personal autonomy.

The game follows the life of a boy named Alfík. There are many activities in his life,
that he can pursue, all of which, apart from playing computer games, offer
some kind of benefit or progression in the game world.

The game tries to guide the player to not simply play videogames all day, but rather spend time with their friends, learning new things, and exploring the town where they live.

The classroom environment serves as the only source of information within the game, which isn’t realistic, but it’s a simple way to show that learning things can be fun.

Author

Štěpán Trvaj

student
Ateliér Game Design