PSILOCYNOID — character design

The goal of this Bachelor’s thesis is to reveal the principles and process of creating a quality design of a horror sci-fi character for games. I focus on improving my own skills in the field of overall character or creature design, how to believably combine horror, machines and mushrooms with their unusual properties. I document my process from the first designs to the final render of the character and all the decisions I made during the making of it. The main outputs are posters and a video, introducing the final character.




Laura Farkas

Ateliér Digitální design