The aim of my bachelor thesis was creating a concept and playable demo for a video game called Revenant Earth. The game focuses on environmental themes and uses a modern pixel art style.
The playable demo is available on https://mylapqn.github.io/revenant-earth/.
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The game has simulated terrain and atmosphere, and an important part is planting plants that are fully procedurally generated and their growths is affected by their surroundings.
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Remnants of robotic forces from a past war stalk the desolate plains of Earth, still looking for their targets.
They tend to avoid green and humid areas as those environments quickly degrade their centuries-old mechanisms.
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The main quest giver in the game is a fictitious UN agency called UNERA. It facilitates the part of the storyline concerning the lives of humans after escaping to space.
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The demo runs in the browser. some technologies used include Javascript, TypeScript, Pixi.js, GLSL shaders.
The playable demo is available on https://mylapqn.github.io/revenant-earth/.