“Sans Master” is an application designed to teach the user to identify differences between four sans serif typefaces. The user sees a character of a certain typeface and has to guess the name of the typeface. If he is correct, he continues to the next character and gradually approaches the next level. If his choice is incorrect, a red-colored character of the wrongly chosen typeface overlaps over the original character so that the player realizes the differences between the shapes of the typefaces. The progress in the level is deleted and the player has to start the level again. In addition to the game part of the application, there is also a section containing details about the four fonts.
Author
Daniel Schneider
student
Ateliér Game Design