Noise Floor

Prototype of a single-player game with rhythmic and narrative elements set in an underground club environment. Creation of the game environment and rhythmic mechanics.

The visual design and gameplay mechanics of the tunnel level went through several design iterations.

Editor tools for creating and editing tunnel levels.

Modular assets and environment layout in Unity Engine.

Use of a combination of volumetric fog and grainy shader to create a unified atmosphere of the environment.

Mechanic of rhythmic conversations with NPC characters.

Use of decals for modifying walls in the environment.

Main character design.

Author

Veronika Švachová

student
Ateliér Game Design