Urbilinear – a City Building Game

Today’s gaming market is driven by indie games. Many of the most popular ones are City Building games. Mainstream city building games, however, usually have a distinct imperfection: for technical reasons, all buildings are square or rectangular, leaving the player’s cities with no choice but to look like the unnatural grid we might see in American cities.

The project, with the working title Urbilinear, comes with a complete revision of this solution: it replaces the premade square building assets with completely procedural, dynamically generated buildings that have no limitations on shapes, angles, heights, or style variations. This unlocks a whole new category of building games, offering players the opportunity to truly be free and enjoy designing organic cities from all cultures and eras.

The game concept is created in the Unity engine and includes a demo of basic features such as road and building construction. Over the course of further potential development, the game could gain progression and resource mechanics, different styles of buildings, and a dynamic visualisation of city inhabitants.

Author

Matouš Marek

student
Ateliér Game Design