Physics in Blender

The goal of this project for me was to push my boundaries of knowledge in 3D, so I decided on things that could move me a little further in Blender compared to the previous level. That’s why I chose to work with particles (fire), morphing in animation, basic work with physics (falling and breaking a ball) and creating a skeleton for the subsequent possibility of animation (character). Overall, it was more a matter of finding a solution and, above all, understanding the individual principles of creation, than a project to achieve a completely functional and flawless result.

https://www.youtube.com/shorts/CTdZAd3IfNU

https://youtube.com/shorts/nRhloqLAj8c

Author

Jakub Marek

absolvent
Ateliér Digitální design