Škoda car-map interface

While designing the car-map interface for Škoda, I focused on creating a seamless user experience that merges 2D UI with real-time 3D visuals. I used Figma for interface design, Blender to build 3D models and environments, and After Effects to animate and present the final prototype. I developed three key scenarios: a start screen, a navigation view during driving, and a responsive layout with an interactive route map. The goal was to deliver a clean and intuitive interface that minimizes driver distraction while enhancing orientation and decision-making on the road.

Author

Kristýna Gežová

student
Ateliér Digitální design