Wheels & Guns

Wheels and Guns is a Playstation 1 stylized racing and shooting game inspired by classics like Carmageddon, Flatout 2 and Twisted Metal.

In the production a free racing template was used as a base.

New world terrain was generated in Gaea and exported to Unity as heightmap

Splatmaps was also generated in Gaea to automatically fill the terrain with textures

New cubemap-skybox + fog + skydome with animated clouds shader + post-processing global volume =

And of course I had to add some particles to make sand-storm effect

It was time to create my own car model

It took me about 8 hours to model, unwrap, texture and rig that baby and it was my first time to make a texture using mostly real car photos

To bring PS1 graphic limitations to the game I used special shaders

Waypoints was used to control AI cars

And some UI rework was made too

Next step was to make opponents hate the player so I decided to program Derby mode where instead of racing you have to survive. Next couple of month I was working on the following mechanics:

As cherry on the cake I found and added some free music and made an animated intro that happens before player enters main menu and here how it looks:

Also I really liked the idea of split-screen our mentor Pavel Novák gave me, so next week I spent implementing it:

Author

Timur Anarkulov

student
Ateliér Game Design