Wheels and Guns is a Playstation 1 stylized racing and shooting game inspired by classics like Carmageddon, Flatout 2 and Twisted Metal.
In the production a free racing template was used as a base.
New world terrain was generated in Gaea and exported to Unity as heightmap
Splatmaps was also generated in Gaea to automatically fill the terrain with textures
New cubemap-skybox + fog + skydome with animated clouds shader + post-processing global volume =
And of course I had to add some particles to make sand-storm effect
It was time to create my own car model
It took me about 8 hours to model, unwrap, texture and rig that baby and it was my first time to make a texture using mostly real car photos
To bring PS1 graphic limitations to the game I used special shaders
Waypoints was used to control AI cars
And some UI rework was made too