Basics of 3D in Blender

The aim of the individual assignment was to acquire skills in a 3D environment using Blender. A series of tutorials from Blender Guru were used as teaching materials.

During the project I worked with materials, textures, shaders, geometric nodes. I also tried: create my own UV maps, went through the basics of modeling, light and composition, texture painting. I learned how to export videos and images, import files and use Blender in my work. And much more…

Author

Michal Kyselica

absolvent
Ateliér Digitální design