The game prototype was inspired by Jiří Trnka’s Bajaja. Using the Nano Banana AI tool, I extracted the puppet character from the original image and generated additional views from different angles.

The generated images were then uploaded to the Hunyuan and Tripo AI tools for 3D model generation.

The resulting model was automatically rigged using Mixamo.

Later, 18 unique animations were created for various attack types, defense moves, dodges, and other actions.

Animation Notify States were used to determine the exact moments when attacks could deal damage.

Later, enemy characters were created and assigned the same combat system components used by the main character.

Enemy behavior was implemented using a Behavior Tree.

After defeating the wooden enemies, the player could challenge a glove-shaped boss, which was also fully animated.
